Design Pattern Examples
Overview of object-oriented design patterns
lusplus/helpers/readkey.h
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1
5
6#pragma once
7#ifndef __READKEY_H__
8#define __READKEY_H__
9
10namespace Helpers
11{
16 int readkey();
17
18} // end namespace
19
20#endif //__READKEY_H__
21
The namespace containing all the "helper" functions in the C++ code.
int readkey()
Read a key from the keyboard, blocking if no key is pressed.
Definition: readkey.cpp:17