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use std::io::Result;
use winapi::um::consoleapi::{GetConsoleMode, SetConsoleMode};
use super::{result, Handle, HandleType};
#[derive(Debug, Clone)]
pub struct ConsoleMode {
    handle: Handle,
}
impl ConsoleMode {
    pub fn new() -> Result<ConsoleMode> {
        Ok(ConsoleMode {
            handle: Handle::new(HandleType::OutputHandle)?,
        })
    }
    pub fn set_mode(&self, console_mode: u32) -> Result<()> {
        result(unsafe { SetConsoleMode(*self.handle, console_mode) })
    }
    pub fn mode(&self) -> Result<u32> {
        let mut console_mode = 0;
        result(unsafe { GetConsoleMode(*self.handle, &mut console_mode) })?;
        Ok(console_mode)
    }
}
impl From<Handle> for ConsoleMode {
    fn from(handle: Handle) -> Self {
        ConsoleMode { handle }
    }
}
#[cfg(test)]
mod tests {
    use super::ConsoleMode;
    #[test]
    #[ignore]
    fn test_set_get_mode() {
        let mode = ConsoleMode::new().unwrap();
        let original_mode = mode.mode().unwrap();
        mode.set_mode(0x0004).unwrap();
        let console_mode = mode.mode().unwrap();
        assert_eq!(console_mode & 0x0004, mode.mode().unwrap());
        mode.set_mode(original_mode).unwrap();
    }
}