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use std::io::Result;
use winapi::um::consoleapi::{GetConsoleMode, SetConsoleMode};
use super::{result, Handle, HandleType};
#[derive(Debug, Clone)]
pub struct ConsoleMode {
handle: Handle,
}
impl ConsoleMode {
pub fn new() -> Result<ConsoleMode> {
Ok(ConsoleMode {
handle: Handle::new(HandleType::OutputHandle)?,
})
}
pub fn set_mode(&self, console_mode: u32) -> Result<()> {
result(unsafe { SetConsoleMode(*self.handle, console_mode) })
}
pub fn mode(&self) -> Result<u32> {
let mut console_mode = 0;
result(unsafe { GetConsoleMode(*self.handle, &mut console_mode) })?;
Ok(console_mode)
}
}
impl From<Handle> for ConsoleMode {
fn from(handle: Handle) -> Self {
ConsoleMode { handle }
}
}
#[cfg(test)]
mod tests {
use super::ConsoleMode;
#[test]
#[ignore]
fn test_set_get_mode() {
let mode = ConsoleMode::new().unwrap();
let original_mode = mode.mode().unwrap();
mode.set_mode(0x0004).unwrap();
let console_mode = mode.mode().unwrap();
assert_eq!(console_mode & 0x0004, mode.mode().unwrap());
mode.set_mode(original_mode).unwrap();
}
}