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use super::facade_complicatedsubsystem::FacadeComplicatedSubSystem;
use super::facade_idevicenetworklowlevel_trait::IDeviceNetworkLowLevel;
use super::facade_idevicenetworkhighlevel_trait::IDeviceNetworkHighLevel;
pub struct DeviceNetworkHighLevel {
low_level_system: Box<dyn IDeviceNetworkLowLevel>,
}
impl DeviceNetworkHighLevel {
pub fn new() -> Box<dyn IDeviceNetworkHighLevel> {
Box::new(DeviceNetworkHighLevel {
low_level_system : FacadeComplicatedSubSystem::new(),
})
}
}
impl IDeviceNetworkHighLevel for DeviceNetworkHighLevel {
fn num_chains(&self) -> usize {
self.low_level_system.get_num_chains()
}
fn get_idcodes(&mut self, chain_index: usize) -> Vec<u32> {
let mut idcodes: Vec<u32> = vec![];
if self.low_level_system.lock_device_chain(chain_index) {
idcodes = self.low_level_system.get_idcodes(chain_index);
self.low_level_system.unlock_device_chain(chain_index);
}
idcodes
}
fn enable_devices_in_device_chain(&mut self, chain_index: usize, select_mask: u32) {
if self.low_level_system.lock_device_chain(chain_index) {
self.low_level_system.enable_devices_in_device_chain(chain_index, select_mask);
self.low_level_system.unlock_device_chain(chain_index);
}
}
fn disable_devices_in_device_chain(&mut self, chain_index: usize) {
if self.low_level_system.lock_device_chain(chain_index) {
self.low_level_system.reset_device_chain(chain_index);
self.low_level_system.unlock_device_chain(chain_index);
}
}
}