Struct winapi::um::winnt::PROCESSOR_PERFSTATE_POLICY
source · #[repr(C)]pub struct PROCESSOR_PERFSTATE_POLICY {
pub Revision: DWORD,
pub MaxThrottle: BYTE,
pub MinThrottle: BYTE,
pub BusyAdjThreshold: BYTE,
pub u: PROCESSOR_PERFSTATE_POLICY_u,
pub TimeCheck: DWORD,
pub IncreaseTime: DWORD,
pub DecreaseTime: DWORD,
pub IncreasePercent: DWORD,
pub DecreasePercent: DWORD,
}
Fields§
§Revision: DWORD
§MaxThrottle: BYTE
§MinThrottle: BYTE
§BusyAdjThreshold: BYTE
§u: PROCESSOR_PERFSTATE_POLICY_u
§TimeCheck: DWORD
§IncreaseTime: DWORD
§DecreaseTime: DWORD
§IncreasePercent: DWORD
§DecreasePercent: DWORD
Trait Implementations§
source§impl Clone for PROCESSOR_PERFSTATE_POLICY
impl Clone for PROCESSOR_PERFSTATE_POLICY
source§fn clone(&self) -> PROCESSOR_PERFSTATE_POLICY
fn clone(&self) -> PROCESSOR_PERFSTATE_POLICY
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PROCESSOR_PERFSTATE_POLICY
impl Default for PROCESSOR_PERFSTATE_POLICY
source§fn default() -> PROCESSOR_PERFSTATE_POLICY
fn default() -> PROCESSOR_PERFSTATE_POLICY
Returns the “default value” for a type. Read more