Struct winapi::um::winnt::PROCESSOR_POWER_POLICY
source · #[repr(C)]pub struct PROCESSOR_POWER_POLICY {
pub Revision: DWORD,
pub DynamicThrottle: BYTE,
pub Spare: [BYTE; 3],
pub BitFields: DWORD,
pub PolicyCount: DWORD,
pub Policy: [PROCESSOR_POWER_POLICY_INFO; 3],
}
Fields§
§Revision: DWORD
§DynamicThrottle: BYTE
§Spare: [BYTE; 3]
§BitFields: DWORD
§PolicyCount: DWORD
§Policy: [PROCESSOR_POWER_POLICY_INFO; 3]
Implementations§
source§impl PROCESSOR_POWER_POLICY
impl PROCESSOR_POWER_POLICY
pub fn DisableCStates(&self) -> DWORD
pub fn set_DisableCStates(&mut self, val: DWORD)
pub fn Reserved(&self) -> DWORD
pub fn set_Reserved(&mut self, val: DWORD)
Trait Implementations§
source§impl Clone for PROCESSOR_POWER_POLICY
impl Clone for PROCESSOR_POWER_POLICY
source§fn clone(&self) -> PROCESSOR_POWER_POLICY
fn clone(&self) -> PROCESSOR_POWER_POLICY
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PROCESSOR_POWER_POLICY
impl Default for PROCESSOR_POWER_POLICY
source§fn default() -> PROCESSOR_POWER_POLICY
fn default() -> PROCESSOR_POWER_POLICY
Returns the “default value” for a type. Read more