pub struct DeviceNetworkHighLevel {
    low_level_system: Box<dyn IDeviceNetworkLowLevel>,
}
Expand description

This struct wraps the IDeviceNetworkLowLevel interface and implements the high level IDeviceNetworkHighLevel interface, which is a simpler interface. All calls on the high level interface are forwarded to the appropriate low level interface. Part of the “Facade” pattern example.

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§low_level_system: Box<dyn IDeviceNetworkLowLevel>

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impl IDeviceNetworkHighLevel for DeviceNetworkHighLevel

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fn num_chains(&self) -> usize

The number of device chains available from the sub-system.
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fn get_idcodes(&mut self, chain_index: usize) -> Vec<u32>

Returns a list of all idcodes from all selected devices in the given device chain.
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fn enable_devices_in_device_chain(&mut self, chain_index: usize, select_mask: u32)

Make visible certain devices in the given device chain. The selectMask value has a bit set for each TAP device to make visible.
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fn disable_devices_in_device_chain(&mut self, chain_index: usize)

Resets the given device chain so that all devices except the TAP controller is no longer visible.

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fn borrow(&self) -> &T

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impl<T> From<T> for T

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Returns the argument unchanged.

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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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